Tekken 6 (鉄拳6?) is a
fighting game developed and published by
Namco Bandai. It is the seventh main installment in the
Tekken franchise. It was released in Japanese
arcades on November 26, 2007 as the first game running on the PlayStation 3-based
System 357 arcade board.
[4] The game received an update, subtitled
Bloodline Rebellion,
a year later. A home version based on the update was released for
PlayStation 3 and Xbox 360 on October 27, 2009 and for PlayStation
Portable on November 24, 2009. This game can be digitally download via
PlayStation Store to play on PlayStation Portable and PlayStation Vita.
It is the first
Tekken game to include multi-tiered stages and
bound system. The game received generally positive reviews, especially
the PSP version, which got an 82.60% from
GameRankings and 82/100 from
Metacritic.
Gameplay
Tekken 6 features bigger stages with more interactivity than its predecessors,
[5] such as walls or floors that can be broken to reveal new fighting areas.
[6] The character customization feature has been enhanced, and certain items have implications in some aspects of gameplay.
[5]
A new "rage" system has been added, giving characters more damage per
hit when their vitality is below a certain point. Once activated, a
reddish energy aura appears around the character, and their health bar
starts to flicker in red. The rage aura can be customized with different
colors and effects to appear like fire, electricity, ice, among others.
[7]
Another gameplay feature added is the "bound" system. Every character
has several moves that, when used on an opponent that is currently
midair in a juggle combo, will cause the opponent to be smashed hard
into the ground, bouncing them off the floor in a stunned state and
leaving them vulnerable to another combo or additional attack. As of the
Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.
The console versions (excluding the PSP version) also include an
extra mode entitled "Scenario Campaign" which bears similarities with
the "Tekken Force" and "Devil Within" modes from previous installments.
In this mode, the player can move freely in an environment similar to
that of a third-person role-playing game. Players can also pick up
weapons such as poles and gatling guns, along with lootable items,
money, and power-ups which can be found inside crates that are scattered
all throughout the playing environment. Players can move freely between
fights, but when a group of enemies are encountered, the gameplay
switches to the traditional, two-dimensional
Tekken style. This
mode originally only had single player offline. Namco released a patch
on January 18, 2010 that allows online Co-op mode for Scenario Campaign.
Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over
PlayStation Network and
Xbox Live respectively.
[8]
It includes Ranked Matches mode, where the player can promote their
character to a higher ranking, and Player Matches mode, where the
player's fights aren't ranked and they can invite friends to have
matches with them.
The game uses a proprietary
graphics engine running at 60
frames per second as well as a dynamic
physics engine named
Octave Engine which allows water to behave accordingly to how characters move.
[9][10]
The graphics engine has been designed with focus on character-animation
to make movements look more smooth and realistic which led to many
animations being remade to either reflect the impact and damage caused
or to create new possibilities in gameplay.
[11]
The developers considered animation specifically important for a
fighting game and wanted to make the game "look good in motion" whereas
previous installments had been designed to "look good on still-shots".
Since
Bloodline Rebellion, the game supports dynamic full-body
motion blur, making
Tekken 6 the first fighting game to do so.
[12]
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